Inn Simulator DevLog 9 - Build V 0.0.03
And here is the newest update of Inn Simulator V0.0.3!
The main gameplay loop is completed, although I will now focus on polishing these mechanics until they feel right for the type of gameplay I would like to achieve.
We have a very busy month in front of us with all the things I plan on having finished for the new Update, so I might not have another playable ready for a while, but once I see how far I manage to advance on the development I will let you know.
In the meantime, it was more than overdue to update the game's main page and pictures to better reflect its current stages. I feel like this past month I've grown quite a bit on my developer path, but much much more is still to come, and I hope this project will hopefully reflect it once we reach a more stable point in development.
If you do play this version, and have some thoughts on it let me know. Any comments on how the game feels like to play or any bugs you encounter will be most helpful to get me to identify problems faster and to be able to correct them as soon as I can. Any and all feedback is more than welcome!
// Known Bugs/Issues
- Line Cutting: NPCs can, and will sometimes cut in line. So if you see an NPC not moving forward even thought he has the spote chances are that a NPC has claimed it and is making his way there. (pretty easy fix, but for my testing purposes it will have to be fixed at a lter date)
- There's weird shadows where two objects colide. Very pronouced in room corners. I still have no idea of why this happens so until there there's no fix.
- You can sometimes interact with NPCs ahead of time, this will break their poor brains and they will not move at all from there on. (Shall be fixed soon)
- Animations are still being implemented so there might be some positioning isues, like siting in half a stool (Should be fixed once the actual animations are implemented, this are just place holders so the NPCs arent T posing all the time)
Files
Get Innkeeper Stories
Innkeeper Stories
Status | Prototype |
Author | dev-at-work |
Genre | Simulation |
Tags | Cooking, Management, Medieval |
Languages | English |
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